
Head down to the right (5 o’clock) and talk to another Mr. You’ll automatically return to the intersection. Head to the right and pick up the horn and get a creature card. Go down to the right and then left to arrive at a large intersection. Go right and then straight up to return to the roundabout. Go up and then up to the left.Ĭlick on the puppet show and watch it 6 times for a creature card. Hover over them again for a creature card and then come back to this screen. Hover over the 3 colored creatures and then follow them to whatever screen they run off to. Jump to the bouncy creature to the left to bounce back up to the entrance. Jump back to the large bouncy creature to appear on the previous screen. Make your way anti-clockwise around the cloud to pick up the green colored disc and get a creature card. Position the bouncy creatures as shown in the picture above and drop down to the top left of the large cloud (11 o’clock). Pick up the second blue seed at the top left. Jump on the creature to the right of location 4 to land on the top right cloud. Move the large bouncy creature on the cloud to the right of location 4 to the right.

Move the large bouncy creature on the top right cloud to the right.

Move the large bouncy creature at location 3 back to the top. Move the large bouncy creature at location 3 to the left and then jump on the large creature on the cloud to the bottom left to land at location 3. Move the small bouncy creature to the left and the large one to the top. Jump onto the little bouncy creature on the cloud below on the left and you’ll land at location 2. When you click on the little bouncy creatures they will move left or right. You need to make your way across to the right. Go Down.Ĭlick on the shells to release little flying creatures and when one is about to fly in front of the frog creature click on the frog for a creature card. Finding some of them isn’t easy and may require collecting a number of other items.įrom the starting location head down to the left.Ĭlick on the nine shrimp-like creatures for a creature card. For certain puzzles it is possible to pick a specific character to use its particular strengths.In this section you need to recover the four colored discs or boxes. Certain characters also reveal more of the story through a short animated sequence. Next to the main quests the friends meet different types of animals and these encounters are stored as creature cards that can be viewed in a separate menu. For a limited amount of puzzles an object needs to be found and it is then stored in the inventory until it can be used. When a certain number of items needs to be collected (five keys for instance), this can be tracked through an element near the top of the screen. Clues are however provided through visual elements and speech balloons that show an object. Many creatures can be interacted with and these speak an unknown language. They can move to different areas and there is often a map to keep track of the possible directions. Most of the friends' journey takes place on the tree and other organic environments.

There are also actions that are not mandatory to progress, but merely show a short animation. The mouse cursor changes when an item can be interacted with. Many of the tasks are based around visual clues and sound effects. Puzzles are always environment based and rely on different types of mouse movement (clicking, dragging, arranging items) to discover the effect. Just like previous games Amanita Design has been associated with, the player needs to guide the characters around and interact with objects and animals in the environment to solve puzzle and to progress. Description Botanicula is a 2D point-and-click adventure game about a group of five small tree creatures who set out to recover the last seed of their home tree that has been overrun by spider-like parasites.
